![]() They always treat it as if the player escaped at the very last second.Īrbitrary requirement that stops you from having too many characters in a party or unit.Ī defeated boss pulls a Villain: Exit, Stage Left, or worse. ![]() When character lore is quite different compared to the gameplay mechanics. When a seemingly common item takes an excessive amount of effort to acquire.Įven if you have no time limit in the gameplay, helpful NPCs will constantly remind you that you "need" to keep going. The supposed Ineffectual Sympathetic Villain turns out to be That One Boss, and there's no indication they were meant to be a subversion. ![]() When a cutscene begins, a character may be "teleported" to where the plot says they should be, rather than where they really are. The character can destroy giant monsters in battle, but in cutscenes, they're just normal.
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